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Showing posts with label professional development. Show all posts
Showing posts with label professional development. Show all posts

Sunday, April 22, 2012

Playing Games in the Classroom – the Role of Simulations and Game Play in K12


I have long been a proponent of the use of video-games in education. As a mother of students with learning challenges, I was often surprised at the intensity my sons applied to their video-game pursuits; failing and retrying a multitude of times without hint of frustration. This same intensity was absent from their school applications. My sons frequently failed to apply themselves to a school based assignment out of fear of failure no more threatening than that which they faced undauntingly during gaming. Seeing this contradictory behavior made me realize that something about the virtual environment of their games engaged them more deeply in the process while disengaging them from the stigma associated with failure. They approached the game with a determination to conquer it. I am convinced that this engagement and determination is what is missing from traditional educational approaches. If we can find a way to simulate that through educational use of game play in the classroom, I believe we can revolutionize education.
Few studies have been conducted on the effective use of video-based game play in the classroom. Part of the reason for this is the negative attitude toward game play by educators in general. “Many school leaders and teachers react negatively to video games and gaming culture, bashing video games as diversionary threats to the integrity of schooling or as destructive activities that corrupt moral capacity and create a sedentary, motivation-destroying lifestyle” (Halverson, 2005). Halverson goes on to say that the problem is exacerbated by the standards-driven environment we have embraced in the light of No Child Left Behind and other such legislation. “Standards specify what to teach; school leaders and teachers construct efficient pedagogies and learning environments to teach it.”
An and Bonk (2009) discuss the components necessary for developing educational games that will engage student in learning. They are proponents of a context-based rather than content-based approach. By this the authors mean that learning needs to be authentic and meaningful, surrounding a realistic situation or problem, rather than disconnected facts to be committed to rote memory. “Context is more important than content since learning is a process of ‘developing abilities to see, think, do and be in the world,’ rather than accumulating discrete facts (Squire, 2005b, p. 19).” This seems to be in direct opposition to the standards-based curriculum of the classroom, which demands a content-first approach. However, if approached correctly, I believe video-games and simulations can be used to teach directly to standards and can improve student retention and learning.
Steen (2008) cites research that demonstrates that learning increases proportionately with our interaction with the material. According to his example, a teacher utilizing visuals with lecture and textbook reading assignments might expect students to retain 50% of the materials being taught. This teacher can dramatically increase student retention to 70% by incorporating a class or small group discussion. Learning increases to 80% if students are allowed to experience the material. This is the realm of the video-game.
Part of the resistance to video-game use in the classroom is that there is not an efficient way to assess or measure learning, and in fact, students might learn at different rates or fail to apply what they have learned to school-related concepts. Halverson (2005) states that video games “provide inefficient and unpredictable environments for learning school-based material and have learning outcomes that are difficult to map onto curriculum standards. Learning in endogenous video games can be a protracted and indirect affair with a steep learning curve when compared with standard curriculum units on mathematical fractions, Egyptian history, or European expansion.”
Halverson (2005) goes on to explain that the cure for this lies in the way teachers facilitate the lesson. He feels that teachers can extract valuable lesson plans from existing commercial video games through several steps. His first suggestion involves mapping the learning potentials of commercial games to existing standards-based content. “Commercial endogenous games require an integrated lesson design that incorporates the depth of gaming insights into standards-based school environments.”
The second step outlined is to change the structure of the traditional classroom to allow for facilitation of learning from the game to derive the desired content. “The role of the learning environment in a traditional school setting is to provide a context to make structured content accessible to students; the role of the learning environment in an endogenous game-based setting is to scaffold prompts for helping students construct legitimate analogies between what can be learned in the game and what schools need to teach” (Halverson, 2005).
Next, Halverson (2005) suggests using the built-in risk-taking and controlled failure of the games as an authentic measurement for assessment of learning. “Designing environments to integrate games into schooling can thus draw on the assessment devices already built into games. The technology of multi-player gaming, for example, generates tangible records of prior game moves in the form of discussion threads that can be used to spark reflection on the assumptions behind earlier game moves (see, for example, the Rise of Nations Universe site). Learning environment designers can use these public representations of game-based information to discuss school-based learning outcomes. The arguments players develop online to defend in-game moves open valuable windows into the players' thinking processes. The outcomes of game-play also provide authentic artifacts of student learning that can be used as summative evaluations of learning.”
Halverson’s (2005) final suggestion may seem a bit over the top, but it makes sense if educators are to attend to the other suggestions. He proposes that in order to best learn how to use commercial games in education, educators need to play them. “…nowhere is the current generational gap in technology greater than in game literacy, and while asking school leaders and teachers to play commercial video games may be a stretch, integrating game-based learning experiences in their professional development may help them see the merits of gaming from the inside.”
I am convinced that educators need to devote some time to research the potential for use of commercially available video-games for education, and instructional designers need to become aware of the need for authentic game-based learning experiences and build games designed to meet standards-based instructional needs which are engaging for students to play.

References

An, Yun-Jo and Bonk, Curtis J. (2009). Finding that SPECIAL PLACE: Designing Digital Game-Based Learning Environments. TechTrends, Vol. 53, No. 3.
Halverson, Richard (2005). What Can K-12 School Leaders Learn from Video Games and Gaming? Innovate. Retrieved April 22, 2012 from http://www.innovateonline.info/index.php?view=article&id=81.
Steen, Henry L. (2008). Effective eLearning Design. Merlot Journal of Online Learning and Teaching, Vol. 4, No. 4.

Wednesday, April 18, 2012

Teachers Learning Online – Online Professional Development Courses about Online Teaching and Learning


Online learning, e-learning, u-learning, distance education. Whatever you call it, online education is one of the buzzwords in the educational community today. Debate over the effectiveness of online education has the educational community reexamining best practices and rethinking instructional strategies and methodology to provide excellent online educational experiences that in many cases meet or exceed the expectations for student performance in traditional face-to-face courses. In order to meet the demand for high-quality, highly engaging online courses, teachers need training about online education. Demands on teacher time and a lack of appropriate local educational opportunities has prevented teachers from improving their online teaching skills in the past, but now classes are being offered for these teachers the same way their students get the classes – online over the web.
Educating online teachers via online courses makes sense in a number of ways. When a teacher takes an online course, it allows them to experience online education from a student’s perspective. Teachers can experience the same frustrations or the same conveniences their students discover. Teachers increase their own online skills when their training is provided over the web. Online professional development meets the demand for just-in-time, just-enough, just-for-me training. Teachers can pick and choose those courses which apply to their interests, technology comfort level, and domains so training covers technology applications which they will actually use. These courses are also often offered on-demand so teachers can schedule training around their already crowded schedules, and can take courses from virtually anywhere they have internet access, including from their web-enabled phone.
Beyond the convenience, online professional development has the capacity to meet ongoing needs of teachers attempting to implement what they have learned into their courses in real-time. Dede et. al. (2009) discuss the trend that creates this need. “The need for professional development that can fit with teachers’ busy schedules, that draws on powerful resources often not available locally, and that can create an evolutionary path toward providing real-time, ongoing, work-embedded support has stimulated the creation of online teacher professional development (oTPD) programs.”
Online professional development is increasingly in demand and may become essential in providing the quality and kinds of training teachers need. Lebec and Luft (2007) comment, “Motivations for teachers to seek such opportunities are numerous. Dilemmas such as heavy instructional demands with minimal preparation time (Darling-Hammond & Cobb, 1996), accessibility to professional development in rural settings, and lack of institutional funds to send instructors to high quality courses or to cover their time away (Barkley & Bianco, 2001) often limit opportunities for teachers seeking additional training… This impetus, coupled with existing regional shortages of certified instructors in domains such as the physical sciences (Choy, 1993), makes the easily accessible online environment attractive as an expedient means of gaining discipline-specific training (Bowman, Boyle, Greenstone, Herndon, & Valente, 2000; Herbert, 1999).”
There are many excellent resources available to teachers today looking for professional development options online. The Sloan Consortium (http://www.sloanconsortium.org) is committed to excellence in online education. Their mission includes training for online educators which is available both face-to-face as workshops and online as webinars. Powerful Learning Practice (http://www.plpnetwork.com) is an online professional development provider which trains teachers in 21st century teaching skills, including teaching online. This resource includes a year-long course called the Connected Learner Experience which provides webinar trainings and collaboration with other educators. There are also individual online classes offered.
Educators have their own social network at Classroom 2.0 (http://www.classroom20.com). Forums and groups here give educators the opportunity to participate in professional learning communities online, while virtual conferences and live and recorded webinars offer professional development opportunities.

References

Classroom 2.0 (2012). http://www.classroom20.com
Dede, Chris, Ketelhut, Diane J., Whitehouse, Pamela, Breit, Lisa, and McCloskey, Erin M. (2009). A Research Agenda for Online Teacher Professional Development. Journal of Teacher Education. Retrieved April 17, 2012 from http://jte.sagepub.com/cgi/content/abstract/60/1/8
Lebec, M., & Luft, J. (2007). A mixed methods analysis of learning in online teacher professional development: A case report. Contemporary Issues in Technology and Teacher Education, 7(1), 554-574. Retrieved April 17, 2012 from http://www.citejournal.org/vol7/iss1/general/article1.cfm
Powerful Learning Practice (nd). http://www.plpnetwork.com
The Sloan Consortium (2012). http://www.sloanconsortium.org

Monday, January 17, 2011

Blogging for Educational Leaders

Blogging is a powerful tool which educational leaders should incorporate into their regular practice. Blogging gives administrators an opportunity to reflect on their practice in ways similar to keeping a journal. It also provides the educational leader a place where he or she can publish their ideas for colleagues to read. This allows the administrator to realize the importance of their own thoughts and gives others a chance to read and comment on those thoughts.

Action Research as a Tool for Educators

I have been studying action research in my Masters of Educational Technology Leadership program. I am very excited about this useful tool and how I can implement it as an educator. Action research allows the educator to explore questions that the educator has about their own practice and how learning in their classroom could be improved, and provides the educator with the means to make changes based on what he or she learns. The educator starts by phrasing their question or wondering. He or she then collects data about their question and does a literature review of their topic. The data is analyzed, and based on the findings, the educator develops and implements a plan of action. The results of their research and action are shared with others and also studied for continuous improvement (Leading With Passion and Knowledge, Nancy Fichtman Dana, pp. 2-3).

Action research therefore becomes an essential tool for educators as a means for professional growth and development. It allows the educator to take ownership for improvement of their own best practices and provides a means by which the educator can share his or her success with cohorts. I am very excited about using this method in my own practice. I can see numerous benefits to the children under my care and to my school and district. If I am constantly reflecting on what is working and what is not; on how to increase learning and student performance on high stake testing, on how to reach students of all skill levels and interests and how to engage even the most uninvolved, my classroom will be a place where the students thrive.